#Light burn 2D game

1 messages · Page 1 of 1 (latest)

quaint adder
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So in my 2D game, I am having light issues where I use sprite lit shader graph on objects that sometiems have more than one light source on them, resulting in color burn of the object's texture. I have tried to saturate it via a custom shader but it didnt work since it saturates each light separatly which is the exact problem. I have seen some other options but was way too confused to tackle them. Anyone can give a hand? 😄

swift pivot
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So you are wanting to clamp the brightness of all lights?

quaint adder
swift pivot
quaint adder
quaint adder
cunning cape
quaint adder
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Hmm I see, I will take a pic and share the workflow with u guys maybe I did something wrong there

swift pivot
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What renderer are you using?

quaint adder
quaint adder
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Send u a screenshot of the shader I have built a sprite custom lit shader

cunning cape
# quaint adder URP

URP is the render pipeline, it has the option of both 2D and "universal" (closer to 3D) renderers
Just to not let anything get too simple
If the 2D Light Texture node actually works you're on the 2D renderer

quaint adder
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Not sure, where can I check?