#How can i make an imposter sphere in shadergraph?
1 messages · Page 1 of 1 (latest)
You'd do the same with nodes or custom functions
It doesn't look to have anything SG isn't capable of
ok. i've tried that and the results are confusing... also whats the difference between worldPos and sphereCenter?
at best, all i can get is a color changing cube.
sphereCenter would be the position of the sphere's center
worldPos would be the world space position of the bounding box surface for the current fragment
so sphereCenter will be the object's position and stay the same throughout all the fragments and the worldPos will be the current fragments world Position.
I believe so
hmmm... i've recreated everything but all i get is a cube that changes color from green to blue based on how i'm looking at it.
could i send you my messy shadergraph so we can have a better understanding of what's going wrong?
You could try custom functions instead if you don't need them as nodes