#Is there any way to setup a "track matte" for an object?

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vocal gorge
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Is there any way to setup a "track matte" for an object? so parts of the mesh are only visible if it's on top of another defined mesh? looking to make the mesh with these lines cut off when it goes past the mesh
I'm using URP on unity 6, latest version

haughty current
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Look into "stencil shaders". Or perhaps use decals if you want it projected onto the object