#Multiplying with vertex color no longer works
1 messages · Page 1 of 1 (latest)
What do you imply by "anymore"? A version change? Changing a shader?
No, sorry, I meant it always worked in the past with different shaders
You could show this one
I'm not at home right now but it's just a color (hdr) multiplied with vertex color, then multiplied with a scrolling noise for the color part
Or so you assume
Usually errors are between the assumptions and reality
All I can say is that particle system's vertex color behavior hasn't changed
There you go
I even unplugged the scrolling noise and plugged the multiply straight into albedo on the master stack, no difference
particles just pop in and out all the same even when my "color over lifetime" is just alpha 0
When I set my start color to 0 alpha, same thing
Base Color in the master stack is a Vector3, so only sets the RGB. Alpha is a separate block/port which shows when the graph is set to Transparent
so I need to split the A from vertex color and multiply it by the other stuff I'm doing in alpha?
Yes
Ah, you're right
I checked another one of my shaders
I used particle vertex color which had both albedo and alpha outputs
and I multiplied alpha with the other stuff