Hello, I'm working on a battle royale game and so naturally the world is pretty large and it takes forever to load. So I'm thinking of doing this approach but before I commit to it I want to know if it will work or not
Server side :
-> first load the game scene normally via scene manager
-> then load terrain scenes additively
-> start session in the game scene once all terrain scenes are loaded
Client side :
-> just join the game scene and load the nearby terrain scenes
Will this work? Also should I consume terrain scenes and move the terrains to main game scenes before starting the session?
Using photon fusion 2