#Lobby -> Relay Player Count Issue
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The host gets this error:
[Netcode] NetworkConfig mismatch. The configuration between the server and client does not match
UnityEngine.Debug:LogWarning (object)
Which I don't get since the host and all clients are using the same scene with the same NetworkManager.
usually restarting the MPPM clones will fix that
Tried that. I’ve also closed the project entirely and tried with no success. I guess I can reboot, that’s really the only thing I didn’t try. I was testing trying to get my lobby player content into each player in the game and was having issues getting the player data to the host. Then I tried with more than two players and found that only two could enter the game when the relay max connections are set to 3 (apparently the host isn’t counted).
Can you try it with a build instead of MPPM?
I’ll try later and report back
also make sure your packages are up to date