#Lobby -> Relay Player Count Issue

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zenith oracle
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My lobby seems to work great. But when I start the game (using relay) and MPPM only the host and one client can join the game. The other two are left in the lobby. I've attached my Lobby script.

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The host gets this error:
[Netcode] NetworkConfig mismatch. The configuration between the server and client does not match
UnityEngine.Debug:LogWarning (object)

Which I don't get since the host and all clients are using the same scene with the same NetworkManager.

harsh dome
zenith oracle
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Tried that. I’ve also closed the project entirely and tried with no success. I guess I can reboot, that’s really the only thing I didn’t try. I was testing trying to get my lobby player content into each player in the game and was having issues getting the player data to the host. Then I tried with more than two players and found that only two could enter the game when the relay max connections are set to 3 (apparently the host isn’t counted).

harsh dome
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Can you try it with a build instead of MPPM?

zenith oracle
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I’ll try later and report back

harsh dome
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also make sure your packages are up to date