#How to fix TimelineAnalytics memory leaking?

1 messages · Page 1 of 1 (latest)

remote blade
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After loading separate maps after each other and going back to main menu, I can see around 500 mb leak of multiple hundreds of small animationclips. Since its a Unity class, and I can't see the connection to our code, how can I solve this?

velvet magnet
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This seems to be part of the editor api. Are you sure you're seeing it in a build?