#alternatives to rigidbody+collider for avoidance on a 3d vampire survivors like project
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Probably ECS/DOTS
Do you really need avoidance for a Survivor Like? I thought enemies ignored each other
If you don't need all the 300+ enemies to collide with each other, setting up layer masks correctly is gonna give you 10x(arbitrary number, but it should have big effect) boost to performance.
dont really wanna go that way
but then they go inside of each other, I don't see them be like that in other games
What other games?
Another option is to use something like BOIDS to manage steering and avoidance without physics
like any vampire survivors like game
I'll check it out thanks