#How to figure out what makes a shader bigger in memory?
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Seems to be very close to double in size. Could it have compiled a second variant of the shader? Don't know how that would show up in the profiler
Yeah, this is likely more variants of the shader loaded than in the first run. This would happen if in the second capture more or different shader keywords(think graphic features) are used.
and probably there's no easy fix for that, if some different graphic feature is requiring a new variant, right?