#Help with glass shader in URP

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radiant oak
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I am working to recreate this glass using shaders. I thought I could 2 objects, one inside the other, to nicely fake the inside (double sided rendering with trancparancy is kinda wacky, and I dont seem to need refraction using scene color).

In the next post I will show the current progress, but I am running into some walls. Any tips or things to look into?

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Current hacky progress, using fresnel to darken the edges

radiant oak
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Current approximation. I feel like it is impossible without baking certain reflections

pastel saffron
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Check Sebastian Lague latest videos on YouTube. They were working on realistic glass. You might need to cut corners and bake stuff if you want decent real time performance though.