#Singlepass multiview rendering (for lightfield 3d)

1 messages · Page 1 of 1 (latest)

flat yoke
#

Hello,

I have spent days trying to optimise this. It works perfectly to generate the quilt when I just use a single camera and keep moving it and rendering after every movement. But this still takes about 30ms per frame on an empty scene.

I want to use compute/shaders for a single pass of rendering to speed it up, but everytime I try the result is the same:
Complete and utter depressing failure and usually an empty black output.

Has anyone ever gotten this to work in unity or am I fighting a lost battle?

If anyone knows anyway I can get my hands on code that works free or paid could you let me know? I just want closure and to move on from this step. 🙁

I really do not want to have to learn GODOT or UnrealEngine instead.

pearl geyser
flat yoke
pearl geyser