Hello,
I have spent days trying to optimise this. It works perfectly to generate the quilt when I just use a single camera and keep moving it and rendering after every movement. But this still takes about 30ms per frame on an empty scene.
I want to use compute/shaders for a single pass of rendering to speed it up, but everytime I try the result is the same:
Complete and utter depressing failure and usually an empty black output.
Has anyone ever gotten this to work in unity or am I fighting a lost battle?
If anyone knows anyway I can get my hands on code that works free or paid could you let me know? I just want closure and to move on from this step. 🙁
I really do not want to have to learn GODOT or UnrealEngine instead.