#Issue in Shader Graph to combine textures

1 messages · Page 1 of 1 (latest)

tight plinth
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Hi, I'm trying to color different part of a texture, so I split using a mask, color and when I want to combine them I can't get anything correct.

copper stratus
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There are negative values in your calculations. You can use Saturate nodes to remove that (clamps between 0 and 1)