Does anyone have any info about this untracked memory issue? I started having this problem about 2 or 3 weeks ago. I'm using Unity 6000.2.6f1.
It happens both in the Editor and in the PC build. The game's memory just keeps going up and never goes down. Eventually, it reaches the point where there's no memory left on the PC, causing the game to freeze and force close. My game is a 2D multiplayer game