Heyah!
Have been dabbling with this problem a few days now. Is the SceneSystem supported with Unitys Netcode for Entities? From what I see the SceneSystem's WorldFilterFlags exclude the ClientSimulation and now I'm wondering if I have a wrong order of execution within my Game.
I've overwritten the basic Netcode Bootstrap and the Application only lives with the ClientWorld (created over the Bootstrap).
But since now I've been thinking if this is waaaay too early or if I have to tackle the Scene loading in ClientSimulations differently.
Is there anybody with some hints or has helping documentations somewhere.
Finding Docs has gotten worse sadly... or I am getting worse at it. :/
Addition:
I tried to use the SceneManager but this raises hefty Structural Changes which ECS doesn't really like.