#fullbright option for scene view?

1 messages · Page 1 of 1 (latest)

topaz furnace
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hey folks, I've been using unity for a while now, but I mostly do 2D. I've recently started a 3D project but I'm having some trouble with the lighting in scene view. specifically, when something is in shadow it is completely pitch black with no ambient light at all. The light looks right when I run the game, but it's completely unworkable in the scene view. Other 3D editors I've used, like Hammer, have an option to turn on fullbright shading for the editor only so that it's easier to see things in areas with low light, is that an option in unity?

carmine coral
topaz furnace
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I'm using 2022.3.9f1 where would this option be in that version?

carmine coral
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It might be a light bulb icon button

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In any case it's one of the scene window's buttons
Documentation for your given editor version explains them all

topaz furnace
carmine coral
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It's not expected to do that

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Possibly those are custom shaders which don't react to lighting quite the typical way

topaz furnace
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it's possible, I'm working on a mod for a game, so I'm not privy to exactly how things are set up

topaz furnace
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it seems like the option to enable fullbright would be under shading mode, the documentation even seems to say as much, but...

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I thought maybe the Albedo option would render only the material's albedo and ignore other lighting info, but that option's greyed out

carmine coral
carmine coral
topaz furnace
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I made sure to select 2022.3 on the unity doc website

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oh, I was thinking of something else, I think

carmine coral
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Another option is to use Rendering Debugger's material override, as it has albedo mode
If 2022.3. doesn't have that window, the same options should also appear in Game window during Play mode with ctrl+backspace shortcut

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Affecting both Scene and Game windows

topaz furnace
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hmmm... I couldnt find anything for "material override" or "albedo mode" in the 2022.3 docs, let me test the shortcut in game rq

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I havent managed to find an albedo option yet, but most of these options just seem to be making everything bright purple

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hmmm... the albedo override just seems to replace a texture's albedo with a specified colors, it doesn't effect the shadows or lighting at all

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alright, it's not that big of a deal. I guess if it gets too dark I can just drag a light object around the scene like an old timey miner lost in a cave lol

carmine coral
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The material override attempts to read properties of a standard name from the shaders on the objects
But if the shader internally calls its albedo texture something different, the override cannot find it