hey folks, I've been using unity for a while now, but I mostly do 2D. I've recently started a 3D project but I'm having some trouble with the lighting in scene view. specifically, when something is in shadow it is completely pitch black with no ambient light at all. The light looks right when I run the game, but it's completely unworkable in the scene view. Other 3D editors I've used, like Hammer, have an option to turn on fullbright shading for the editor only so that it's easier to see things in areas with low light, is that an option in unity?
#fullbright option for scene view?
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Yes
They look like this in Unity 6 for example
Solid color ball disables lighting (or rather replaces it with generic lighting)
I'm using 2022.3.9f1 where would this option be in that version?
It might be a light bulb icon button
In any case it's one of the scene window's buttons
Documentation for your given editor version explains them all
the lightbulb button does effect the lighting, but rather than shade everything brightly it seems to make everything very dark. I'll look into the other buttons to see if any of them are the one I'm looking for
It's not expected to do that
Possibly those are custom shaders which don't react to lighting quite the typical way
it's possible, I'm working on a mod for a game, so I'm not privy to exactly how things are set up
We are even less
it seems like the option to enable fullbright would be under shading mode, the documentation even seems to say as much, but...
I thought maybe the Albedo option would render only the material's albedo and ignore other lighting info, but that option's greyed out
You are likely viewing the wrong version of the documentation for your editor
The Albedo option is for "Realtime GI" which is something else
I made sure to select 2022.3 on the unity doc website
oh, I was thinking of something else, I think
Another option is to use Rendering Debugger's material override, as it has albedo mode
If 2022.3. doesn't have that window, the same options should also appear in Game window during Play mode with ctrl+backspace shortcut
Affecting both Scene and Game windows
hmmm... I couldnt find anything for "material override" or "albedo mode" in the 2022.3 docs, let me test the shortcut in game rq
I havent managed to find an albedo option yet, but most of these options just seem to be making everything bright purple
hmmm... the albedo override just seems to replace a texture's albedo with a specified colors, it doesn't effect the shadows or lighting at all
alright, it's not that big of a deal. I guess if it gets too dark I can just drag a light object around the scene like an old timey miner lost in a cave lol
Likely due to custom shaders
The material override attempts to read properties of a standard name from the shaders on the objects
But if the shader internally calls its albedo texture something different, the override cannot find it