#Object culling not working correctly?

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misty marsh
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Hey everyone. Just wondering why my objects are culling so weird? I've tried moving the camera back and adjusting the FOV, and the opposite, to check if it was the clipping plane, but it's basically the same result. I have two cameras in the scene: One that renders everything but the UI to a rendertexture, and another that renders a canvas with said rendertexture. This is to lower the resolution of the game artificially so it looks more "retro". Could it be because of that? My main camera is tagged to the rendering one, not the UI one, if that matters. This only seems to be happening to certain sprites.