#Issue with texture combiner shader when targeting Windows

1 messages · Page 1 of 1 (latest)

swift path
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I have this shader for grass, which takes three different textures and combines them at different scales to prevent visible tiling. When i target legacy mobile platform, the shader works as expected, even in Unity Editor, but when i start targeting Windows, it completely breaks and looks like its on acid trip...
Are texture combiners not supported on Windows?
I am on Unity 5.6.6

west latch
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Well, I wouldn't count on them.

While it should be compiled to HLSL, I would avoid to rely on something that old and would recommand to convert it to proper HLSL code.