#Senior Survival Club Dev Log
1 messages · Page 1 of 1 (latest)
Game becomes unresponsive on exit
Checked through various methods but could not find the cause
-
No multithreading issues
-
No coroutine issues
-
Tried Application.wantsToQuit, same behavior
-
Not caused by Time.timeScale
Reproduction of the issue:
Case 1: In lobby, force quit (Alt+F4) or button exit (Application.Quit) works ✅
Case 2: Lobby → In-game, force quit works ✅
Case 3: Lobby → In-game → Pause UI open, force quit or button exit unresponsive 🚫
Case 4: Lobby → In-game → Pause UI → Return to lobby, force quit or button exit unresponsive 🚫
Case 5: Lobby → In-game → Pause UI → Close UI, force quit works ✅
Case 6: Lobby → In-game → Pause UI → Return to lobby → Back in-game → Open UI, force quit or button exit unresponsive 🚫
Temporary workaround / solution:
Added AppTerminator
to fix the issue.
https://discussions.unity.com/t/bug-unity-6-build-game-process-continues-running-in-background-after-closing-window/1573387/16
Note: This bypasses Unity engine’s normal shutdown logic and forces immediate termination, so other side effects may occur (use as a last resort).
Today Dev
- Temporary fix for "Not Responding" error when exiting the game after build
- Display weapon stat information
- Fixed issue with broken multilingual characters in fonts (outline material was detaching)
- Added wishlist button
- Resurrection feature
- Knockback on level-up (popup call delay for knockback wait + stacked popup consecutive calls for level-up)
- Prevent spamming level-up choices
- Dodge
- Separate status effect handling per weapon (no time to handle duplicate status effects, so treated individually)
- Fixed duplicate weapon upgrade bug
- Added separate handling for status effects related to weapon upgrades
- Added Fireball weapon
- Changed effects for resurrection and level-up
- Fixed dodge detection bug
- Added 6 simple stat equipment items
- Balance adjustments
└ Adjusted in-game ability values
└ Adjusted lobby training values (requires separate UI work) - Added boss health display (with animation)
- Restored HP on level-up
- Fixed display value errors
- Fixed translation text overflow issue
Fireball weapon
Flamethrower
- Lobby training UI work
- Balance
ㄴ Adjusted monster HP and movement speed
ㄴ Adjusted character movement speed and damage - Prevented quest altar spawn from clipping into walls
- Adjusted gold drop amount and probability
- build testing
- Store script written
- Script translation
- Created GIFs and images for game descriptions
- Improved capsule images and videos
Shop page revamp completed
- Location guide sorted by proximity and displayed
https://store.steampowered.com/app/3690370/Senior_Survival_Club/
- AI translation process improved
- Summoned creatures’ stats now affected by the summoner
- Added three special effects for chain attack weapons (chain count, multishot, duration)
I love how this one looks. Wouldn’t it be even more premium if it had an ash fade-out (baked physics not real physics)
I meant to say, the way the fireball disappears seemed sudden, to me 
Edit - just saw the trailer 🔥
Mb didn’t know u were cooking like that. Lightning bolt is my new favorite, sick project! 
Thanks! The Lightning Tower will become even more awesome! I’m working hard to get everything ready for the next Next Fest. If everything goes as planned, see you there! Thanks again!
- Sound adjustment scene transition bug
- Spawn point circle-type bug
- Altar balance adjustment type A, B test
Decide between weapon selection on level-up / stat selection upon obtaining the recipe book
Final review for Next Fest
Participation in Next Fest may not be possible due to insufficient review time
An Electric Scooter Was Actually a Zombie-Killer Chariot
Who ever said an electric scooter was just transportation? Once it’s in Grandma’s hands, it’s already a chariot.
Her knees might hurt, but her wrists are strong! The sight of Grandma mowing down hordes of zombies on her scooter was so intense, I just had to include it.
Now the zombies have to avoid Grandma, not tanks!!
- Fixed top menu not updating when changing in-game language
- Applied translations to key settings
- Applied separate melee attack power for each monster
- Wrote UI renewal plan (Quest, Progress, In-game Choices)
New Weapon - Umbrella
- Performs 3 consecutive attacks in a narrow range
- Great for creating space in front with knockback attacks
- Upgrade planned, focusing on knockback (push force, range, freeze after knockback)
- Camera shake during boss attacks
- New weapon “Umbrella”: knockback-focused weapon
- Fixed bug where weapon area (size) stat wasn’t applied
- Created freeze status effect (related bugs will be fixed as they appear)
- Adjusted certain effect sizes based on monster size
Wataaa!! Come here zombie!
Wide range! Poison damage! An infuriating path!!
New weapon - Balloon
- Fixed umbrella knockback bug
- Developed status ailment resistance and immunity system
- New weapon: Balloon
- Redefined slow status effect
- Implemented random movement pattern (for Balloon)
- Developed poison status effect
- Fixed bleeding damage tracking bug
New Weapon - Magical Yoga Ball
- Slow attack speed, wide range, and overwhelming mass!
- Replace in-game UI resources
- Rework Equipment and Selection windows
- Implement Selection window options (Banish, Skip, Refresh)
- Fix bugs for new weapons (Exercise Ball, Umbrella, Balloon)
- Gemini translation and review tasks
- Improve Gemini's persona and usability
- Improve Gemini's translation process
- Improve Gemini's process usability
- Quest Window: Replaced resources and restructured features.
- Cabinet: Replaced resources.
- Drugstore Window: Development.
- Developed item list and upgrade features.
- Added new UI translations.
We finally announce the demo version of our game that we have been developing with sincerity.
This game started from the small idea, "a grandma with a chainsaw fights zombies." Then, seniors who lived eventful lives as killers, magical girls, and war veterans gather at a nursing home and form the "Senior Survival Club" in a zombie apocalypse! It is about the journey of the killer grandma among them to find her precious grandson.
In this demo, you can try 3 characters full of personality, 2 stages, and special weapons and equipment with their own stories.
Because it is a demo in an early development stage, there can be lacking parts, bugs, and balance that needs improvement. We will consistently update and make a better game based on your feedback.
If you played the demo enjoyably, it will be a great strength to us if you add it to the Steam Wishlist. We are waiting for your valuable feedback. We will be thankful if you freely give us your opinions through the Steam discussion board.
Go to demo : https://store.steampowered.com/app/3690370/Senior_Survival_Club/
Notice : https://store.steampowered.com/news/app/3690370?emclan=103582791475306453&emgid=530986717166963250
Can you survive as an old man?
Survive with five elderly people in a zombie apocalypse world. They were spending the rest of their lives quietly in a nursing home, but they have a colorful past that no one knew about. They might have been a killer, a war veteran, a police officer, or even a magical girl or a mechanic for the Earth Defense Force.…
Q4 2025
- Demo Upload
- Demo Announcement (Translate announcements for each language with AI)
- New Stage Initial Planning
- Progress Popup Development
- Fixed sound bar adjustment bug (Not tested)
Demo Update
Ingame Changes
• Reduced the player hitbox size
• Enemies are slightly pushed back when the player takes damage
• Increased the balance of PAPA GARDENER (Flamethrower)
• Shock Turret damage has been reduced
• Improved the selection UI/UX and replaced the resources. You can now check stats while choosing
• Added Refresh, Skip, and Banish features to the selection options
• The maximum number of weapons is now limited to three
• Increased most of the stats for antenna rewards. This is a temporary adjustment
Lobby Changes
• You can now purchase additional Refresh, Skip, and Banish from the Drugstore
• Added a Progress menu where you can check unlocked weapons and equipment
• Replaced some resources in the Inventory filter menu
• Improved the UI/UX of the Quest menu and replaced related resources
Others
• Improved the save system but previous progress has been reset
(We are working hard to fix the issues. Thank you for your bug reports)
• Fixed an issue where effect sound was not affected by the master sound control
• Fixed a bug where gold teeth were not consumed when obtaining items from the Drone Shop
• Fixed the spawn position issues for monsters, antennas, recipe books, and equipment boxes
• The electric scooter model now appears during Electric Scooter Fever mode
• Damage taken is now displayed on the result screen
- Fixed a bug where the Magic Laser Flame status effect was not applied.
- Increased enemy pushback effect when the player is hit.
- Automatically skips options when no options are available.
- Fixed a bug in the demo version.
- Added new weapon resources and effects for the three-gun weapon.
Demo Update
New Weapons Added
We hope you enjoy the unique movements and attacks that bring a new kind of fun.
- Umbrella : A melee weapon that increases survivability with knockback and freeze effects.
- Poison Balloon : A ranged weapon with endlessly stacking poison and unpredictable movements.
- Magical Exercise Ball : A ranged weapon that bounces across the ground with its massive size, attacking a large number of enemies.
Weapon Upgrades
Basic upgrade options have been added for each weapon.
- Weapon Attack Speed Increase
- Weapon Critical Damage Increase
- Weapon Critical Chance Increase
Balance
- PAPA GARDENER's stats have been adjusted to specialize in status effect weapons.
Others
- Weapon Attack Power option is now an exception in Banish.
New Monster
We created the zombies that will appear in the new stage.
This stage is a research lab. Yes, they are zombies who used to be scientists. They looked like zombies even even when they were scientists, but now they are definitely zombies.
Will they be a real threat to our killer grandma? No, she will take care of all of them.
Watching these scientist zombies felt like looking at ourselves while developing. Haha!
If you are curious about our killer grandma, here is the link.
Can you survive as an old man?
Survive with five elderly people in a zombie apocalypse world. They were spending the rest of their lives quietly in a nursing home, but they have a colorful past that no one knew about. They might have been a killer, a war veteran, a police officer, or even a magical girl or a mechanic for the Earth Defense Force.…
2026
Aaaahhh!!!