I have been attempting to make a retro type look for a game I have been working on. I am new to making shaders, and it works well, asides from with the color blue. For some reason, blue appears to be completely black. No idea why, I have been attempting different things for a while, but no clue. If someone could help, I would really appreciate it.
#Issues with shader
1 messages · Page 1 of 1 (latest)
When splitting the color blue, Everything appears grey. Not sure what causes this, but thats the effect.
All color channels do that
If you plug any single channel float into color, or any one dimensional value to multi-dimensional input, the channels will be duplicated
Because you are using screen position as the input color to dither
Not sure what's the point of that, but screen position in default mode outputs color information only on x and y channels, z and w are 0
As the preview shows the output only has red and green
Thank you, it was just me being stupid lol