#2D RPG - Progress Report

1 messages Β· Page 1 of 1 (latest)

upper grail
#

At the moment I'm addicted to cozy game like "Stardew Valley" and "Fields of Mistria".
I have tried game-development a few times, but every time I get discouraged by game art.
This time I want to focus fully on the programming, with creating my assets (really simple and basic assets).

I need to do this, or I will regret it for the rest of my life!

βœ… - Completed | πŸ‘¨β€πŸ”§ - Work in Progress | 🚫 - Cancelled or Unfinished | πŸ—’οΈ - Note to Self | πŸͺ² - Bug | πŸͺ²πŸ”¨ - Bug fixed

#

πŸ“† 03-10-2025

✍️ Today's progress:

βœ… - Starting a project.
βœ… - Importing my own Player sprite sheet.
βœ… - Player movement.
βœ… - Player movement animations.

upper grail
#

First draft of Player sprite sheet. Really proud of it, even if it's the first draft.

upper grail
#

✍️ Note:

πŸͺ² - When the Player is move diagonally, the wrong idle animation will sometimes play.
(Might have something to do with the Unity Input System)

πŸͺ²πŸ”¨ - Games like Stardew Valley & Fields of Mistria have the same issue.

upper grail
#

First draft for the overworld tiles.

#

πŸ“† 04-10-2025

✍️ Today's progress:

βœ… - Create a tile map in Aseprite.
πŸ‘¨β€πŸ”§ - Implement the tile map in Unity.

upper grail
#

πŸ“† 05-10-2025

✍️ Today's progress:

βœ… - Adding more hill tiles to the overworld tiles.

upper grail
#

elevation sprite created.

upper grail
#

πŸ“† 18-10-2025

✍️ Today's progress:

βœ… - Made the Cinemachine camera follow the Player.
βœ… - Added Camera boundaries.

#

πŸ—’οΈ Note to Self:

  • The backside of the mountains- and water tiles are incorrect.
  • The Mountain tiles look small compared to the Player.
upper grail
#

πŸ“† 19-10-2025

✍️ Today's progress:

βœ… - Player basic health system.
βœ… - Simple way for a enemy to deal damage to the player.
βœ… - Created health UI.
βœ… - Small pulse animation on the health UI when taking damage.
βœ… - Created a health slider bar behind the health UI text.

upper grail
#

Health UI placeholder

upper grail
#

πŸ“† 23-10-2025

✍️ Today's progress:

βœ… - Added a simple "aggro range" so the enemy can chase the Player.