#Synthesizing sound sources for modern physics-based animation on GPU Unity3D

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fallen kernel
austere cave
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Very cool! Does it support, say, detecting how sounds propagate to npcs, or is it strictly limited to synthesizing what the player hears? (Which would still be really neat)

fallen kernel
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Thats Original Paper

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Kangrui Xue, Jui-Hsien Wang, Timothy R. Langlois, Doug L. James
https://graphics.stanford.edu/papers/waveblender (Supplemental Video)

Abstract:
Synthesizing sound sources for modern physics-based animation is challenging due to rapidly moving, deforming, and vibrating interfaces that produce acoustic waves within the air domain. Not only must t...

â–¶ Play video
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That's Example