#Thread Errors Issue
1 messages · Page 1 of 1 (latest)
@young patrol here
okay so
do you prefer me to stream or to just send the code here?
!cod
There's no command called
cod.
!code
📃 Large Code Blocks
Use links to services like:
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📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
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```
Add a comment with a line number if there is an error message.
by the way, the editor is glitching out
wtf is happening
i restarted the editor multiple times
how does that have anything to do with the code
this is Interactable.cs
public class Interactable : MonoBehaviour
{
public string[] dialogueLines;
public void Interact()
{
DialogueManager.Instance.ShowDialogue(dialogueLines, 0);
}
public void StopInteraction()
{
DialogueManager.Instance.HideDialogue();
}
}```
I'm pretty sure it's not my code's fault that the text editor is glitcht. the text disappears then reappears, even after multiple restarts
I'm desperate
I been saying that lol
this looks like something going wrong in the drawing inspector process
what version of unity are you using ?
try testing this code in a blank project and see if the same thing happens, narrow it down to see if its your project or editor
the editor version is 6000.2.6f1
i'll try that
this is partially why I don't use the beta versions
that isn't a beta version
6.2 is not preview/beta ?
ohh but its not LTS ?
alpha/beta versions are denoted by a/b in that position
should I use a LTS one? idek what it mean
6.3 is currently "beta" because there aren't any full releases, but once there are, there will be full 6.3 versions and beta 6.3 versions (and alpha 6.3 versions)
either way I'd stick to LTS
"Supported" is very misleading
lts means long term support. it means that the version will be maintained for longer
i also have this other one which is LTS, but i used that 2 years ago, not for this project
cause its "supported" until 6.3 comes out, then its no longer updated
oh I see
i'm creating an empty 2d project with the same 6000.2.6f1 version
production ready you wanna stick with LTS versions
i'll just paste in the code and the game objects and see if the error occurs again
so you'd suggest me switching?
i did use unity a few years ago
but always did very basic things
never completed a project. i'm still a beginner and not expert at all
I personally would . especially if this is project you plan on releasing
i used that LTS version back then
downgrading a project is painful (mainly fixing the UPM / manifest for packages) , if you can help it just export all your current assets with a UnityPackage file so you can just plop that in the LTS project
i haven't added many things, switching now wouldn't be a pain
ya usually you can just drag and drop the old files in new project, but easier to make a .unitypackage file
i created a new project
pasted in the assets
same issue
this is frustrating
now I would try the LTS version and see what happens..knowing unity and how they release the "latest" I'm willing to bet that Unity version is busted
the "latest" you really never know what you're going to get, like any other software you fix one thing you bust 3 others some times lol
there is an infamous quote by a smart fella
If debugging is the process of removing software bugs, then programming must be the process of putting them in
definitely file a bug report with unity. this shouldn't be happening like this..