#My lights, which are set to "baked" are gone after baking and I don't see their effect

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lofty vessel
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Hi =)
I am relatively new to light baking and have been following about three videos at this point. This one seemed to be the one I understood the best: https://www.youtube.com/watch?v=XjRNWH8Eazo

I have followed the directions of the tutorial, but seem to have made some kind of error I haven't yet figured out: None of the lights I set to Mode "Baked" show up after baking my lightmap. Only the mixed ones are.

Here are two images, one with the baked result and one with how it is supposed to look like.

🎮 Master Unity's Light baking in the Universal Render Pipeline (URP) with this Comprehensive Guide! Learn how to set up baked lighting, optimize lightmap settings, and create stunning scenes. 🕹️

📝 About This Video:
In this tutorial, we take you on a step-by-step journey through the intricacies of setting up baked lighting in Unity. S...

▶ Play video
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I am using URP and Unity 6.2

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This is the light setting I use

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This is the spot light inside the street lantern. (This screenshot has been taken after deleting my light map data)

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The lantern itself is not set to static, but the architecture around the scene is.

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And here is the small latern to the left of it. The light is set to baked and again, the lantern model itself is not set to static.

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The result with the missing lights keeps happening if I set the lanterns to static.

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Can somebody please help me understand where I went wrong and what I need to do to make the lights show up once baked?

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And here's the light after baking :/

drifting cliff
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Baked lights don't have a "near plane" for shadowcasting that would make them ignore geometry too close to the light

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Mixed lights appear to work because they render direct lighting as realtime, but the baked part of the lighting fails just the same

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That is assuming some parts of the lantern are Contribute GI static after all

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The problem could also be related to lightmap UVs of the static surfaces

lofty vessel
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I now managed to learn a whole lot about lighting and baking, apparently I had some misconceptions I hadn't been aware of :D

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Now, the scene actually looks like intended when baked, too.