#Trying Out Full-Screen Shader in Unity (Deadline Crunch 😭)

1 messages · Page 1 of 1 (latest)

violet wedge
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This is my first time working with full-screen shaders in Unity, and our game deadline is coming up this week. I’m aiming to implement a toon-style shader—no outlines, just clean shading—but I’m stuck. I tried setting it up in Shader Graph, but the effect doesn’t show up on screen at all. Not sure what I’m missing, and I’m running out of time

I'm not cramming I promise

warm quail
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I don't really understand what you are trying to do?
By toon Shader do you want an anime/animated style using shader?

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If that's the case why is your screen black don't you have anything on scene screen or is it private Information for your game?

violet wedge
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Cause idk anymore 😭

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Not really anime style but near cell like features

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Also it's a Full Screen URP Shader.
I'm not good at it 😭

warm quail
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Interesting it's hard to help if you yourself don't even know what art style you want how come you waited this long to do it until deadline.
Try to calm down and ask which art style does this game require

warm quail
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So you said you want to toon Shader with no outlines so why do you have 2 scene colours nodes?
You don't usually need scene color for toon shading
Scene color from my understanding samples the screen’s color at that pixel which is usually the final rendered image.

But for a toon shader, you typically multiply the posterized light by your texture or color, not Scene Color.

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I think this video would help you a lot.

If you want a quick try method intead of watching the video then try.

1.Normal Vector (Normal) → set to World Space

  1. Main Light Direction (Vector3) → usually via Main Light Node in Shader Graph

  2. Dot Product → Normal ⋅ LightDir → gives brightness (0–1)

  3. Posterize (or Step) → quantizes brightness into 2–3 levels

  4. Base Color (Color or Texture2D Sample) → the object’s color

  5. Multiply → Posterized light × Base Color → result goes to Base Color of Master node

If this doesn't help then it's best to check unity office toon shader tutorials https://learn.unity.com/tutorial/shader-graph-toon-shading

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warm quail
warm quail
# warm quail https://youtu.be/jkAkd5A0Iho

This video is actually really really useful you won't even need to create nodes well at least if it supports your unity urp ver but give it a try even i might give it a try

violet wedge
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OmG thank you so muchhh huhueeee I’ll update youuu

timber thunder
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Heh. This is not a VisualScripting question. If you want the shader pros, there's a different channel for that ^^;