#[SOLVED] URP - Full Screen Render Pass only works on play mode, not build

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wooden hamlet
#
  • Unity's FullScreenInvertColors work in both play mode and build.
  • My Zebra shader only works in play mode. There doesn't seem to be any log that could hint why.

Unity 6000.2.6f1 with a fresh project on Universal 3D with mostly default settings and in the "always include shader".

Shader "My/ZebraOverlayURP"
{
    Properties
    {
        _Opacity    ("Overlay Opacity", Range(0,1)) = 0.5
        _StripeSize ("Stripe Size (px)", Range(2,200)) = 24
        _AngleDeg   ("Stripe Angle (deg)", Range(0,180)) = 45
        _Contrast   ("Stripe Contrast", Range(0,1)) = 1
        _Invert     ("Invert (0/1)", Float) = 0
    }

    SubShader
    {
        Tags { "RenderPipeline"="UniversalRenderPipeline" }
        Pass...
wooden hamlet