#Which Stack for COOP Steam Games?

1 messages · Page 1 of 1 (latest)

azure vine
#

Which Stack of Systems should i use for making COOP Games like ChaniedTogether?

#

*Client Auth. with peer to peer 🙂

unborn cloud
#

Any of them should work fine for that. I like Netcode for Gameobjects. But Photon or Mirror should work fine too

azure vine
#

Sorry iam new to Multiplayer. I will also use netcode for gameobjects , than i only Need the facepunch Pipe and Steam relay right ?

unborn cloud
knotty burrow
#

facepunch transport is unmaintained but if you want to bother to fork it to maintain it yourself, it would be worth it facepunch is the best steamworks c# api in my opinion

unborn cloud
#

No need to fork the Facepunch Transport just yet. I was able to use it just the other week with no issues

knotty burrow
#

it has some issues with things like steamids just returning 0 and the facepunch.steamworks version is too old to be used for things like authentication

#

since its missing some required methods

unborn cloud
#

Oh yes the Steamworks plugin from the repo is old. But the transport itself didn't have any issues that I saw