#All my games with Leaderboards suddenly throwing errors from 26/09/2025 around 8pm CET

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sick axle
#

Hello,

I have 3 released games using Unity Leaderboard Service that have suddenly stopped working.

Could you please confirm if this is a known issue on your side or if there has been an API change that requires adjustments on my end?

WORKFLOW
In my login flow (steps may vary slightly per game), I typically:

  • Check for internet connection
  • Initialize Unity Services
  • Sign in (anonymous, Google Play, Steam, etc.)
  • Fetch leaderboard scores via LeaderboardsService.Instance.GetScoresAsync() (to display them in the main menu)
  • When pressing PLAY, update the player name usingAuthenticationService.Instance.UpdatePlayerNameAsync()

Issue 1 – Leaderboard Names

  • When calling GetScoresAsync(), in the LeaderboardEntry result, the scores and ranks are returned correctly.
  • However, player names are no longer retrieved.
  • All entries appear as PlayerName#0001, PlayerName#0002, etc.

Issue 2 – Updating Player Name
When I call UpdatePlayerNameAsync(), I receive the following error:

Error updating username: HTTP/1.1 500 Internal Server Error
{"code":0,"detail":"An unknown error occurred","requestId":"193128bd-6dc2-47b6-8839-a77ebc20b1c8","status":500,"title":"Internal Server Error"}
(Full stack trace attached below.)

UNITY VERSIONS
The Unity versions of the projects are 6000.2.1f1 and 6000.0.37f1.

REQUEST
Could you please let me know:

  • If this is a temporary server-side issue,
  • Or if there have been recent API changes requiring updates on my side?

This affects all my released games, so I’d appreciate any guidance or timeline for a fix.

Thank you for your support.

Best regards,
Carlos Sanz

sudden herald