I'm trying to create the t3ssl8r pixel shader but I'm stuck with the outlines. I'm using this fullscreen shadergraph and unity's fullscreen renderer feature i made the screen pixel using raw image 640*360 and I'm at a point where it gives me outlines but it doesn't give me pixel perfect ones can anyone help me please. I'm using Unity 6000.1.13
#Need Help With Pixel Shader Edge Detection
1 messages · Page 1 of 1 (latest)
From the image the edge detection looks fine, but since you're reducing the size of the image you're losing precision. The jaggedness could be fixed with some filtering, but not entirely sure about those edges not being fully drawn in the back.
No i dont think thats the problem the problem is with the normals edge detection its giving me 2 pixel width outlines and i cant get it to 1 and pixel perfect