#Creating a custom camera buffer to be used by materials

1 messages · Page 1 of 1 (latest)

slender hazel
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Hello, I'd like to create a custom camera buffer to store some data that will be written to by a material, I don't need an extra pass for it, whats the best way of doing this?
Id like that this buffer would resize automatically with the camera and work for all cameras too (one buffer per camera).

Thanks in advance!

hazy jasper
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I don't think you can do that without a custom pass. You'd need to configure the attachments/render targets of the pass, and I don't think you can configure the passes built-in into the engine.