Hi everyone! I am not new at Unity, I used it already for one year(more). With what I wanted to say what I understand how it works.
*So... closer to the question. *
I have a enemy that falls down every time I hit him with circle-raycast. After that he felt down. Then he wakes up and this code works. (Screenshot)||~~ its(method) public 'cause I thought I'll use it a little bit later but at the end I forgot to set it to private...)~~||
**The question is: How to get a position of necessary bone in animation CLIP of animator? Do I need to know the state that is gonna play or can I set a necessary state by myself? Do we have exactly method for it or something like that? **
I cannot find this information myself, I hope you'll help me with my problem. Thanks for listening.