Hi everyone, i am trying to create a world position material that uses these tiles to create random patterns throughout the whole scenery, the idea is to use 3 different types of material, which will be tiled flooring, and to randomize this RGB pattern so in every place of the scene the position of the RGB tiles is completely different and combining this with the textures to be able to have a unique tiling material in each place. I have come to this following the steps of Ben cloward, but know i am lost here.
I dont know how to randomize this tiling texture and to be able to make it random each one of this tiles when the texture tiles on the scenery.
Does anyone know how to do this or any video that explains it ti be able to do it?
Thank you in advance to everyone.