i have a indoor scene with a lot of lights and have some issues when setting the lights to mixed mode.
when all my lights are set to realtime the scene looks just how i want it to but i get some weird shadow bleeding type artifacts on some of my objects(you can see this on the urinal). when lighting is mixed mode it fixes this issue.
i have the world objects set to static and i expect that setting all my lights to mixed will bake the shadows but when i have players walking around the bar i can have the benefit of realtime light shadows. when i bake my lights the scene also gets much darker than i expect and some of the lights say "light mode is currently overridden to baked because too many lights overlap in the scene. shadowmask only supports 4 overlapping". this screws up my bar light(you can see the middle light appears turned off, along with the rest of the big bar lights).
I included a lot of the lighting, urp, and light prefab settings. bar lights quality is set to high, other square lights are set to medium shadow resolution
any tips or fixes for this sort of indoor lighting along with a fix for the weird realtime shadow lines on corners.