Am quite new to Unity6 and have been watching videos but am struggling to decide on the right technique. I mean really my goal here is to create a nice portfolio piece, whilst learning how to make scenes look good with URP's limitations. I am currently using APV whilst also light baking, I'm not actually sure if that's a good combination? Some resources have suggested it is whilst others paint AVP as a replacement to light baking?
Anyway, will post a image of my current scene. I see a lot wrong with it but the main thing is why my human/cube don't cast shadows. They have shadow casting on.