I'm making a 2D Pixel Art game, with a 32PPU reference and 320x240 Pixel Perfect Camera Resolution
The thing is, I realized too late that 320x180 was a better resolution to fit most resolution (720p, 1080p, 1440p, 2160p)
BUT, when I set to 320x180 resolution, the camera is too close to the character, so I tried 480x270 (x 1.5) and it looks perfect but it doesn't fit with most common resolution...
So I wanted to know if someone encountered a similar problem ? And how it was managed, thanks 🙂
