#Client input delay

1 messages · Page 1 of 1 (latest)

leaden thorn
#

Hello everyone, i have a first person player controller script which uses NGO to move around and look around. However, an issue that we've ran into is that on non-host clients looking around and moving around has a half to 1 second input delay, which makes movement sluggish and not easy to use. I have looked online and have client side interpolation enabled, but the issue still persists. Can anyone help with this issue?

#

i will send the script if needed, but it is unfortunately a mess

torpid patio
leaden thorn
torpid patio
#

If you are using NGO2 there is a drop-down menu on the network transform

leaden thorn
#

theres a 2?

#

im using 1.9.1 and I dont see an option to update

torpid patio
#

If you are on a older version of Unity then you might have to specify the version number by name. It's up to 2.5.1 currently

leaden thorn
#

2022.3.37f1

#

do i need to update?

torpid patio
#

You don't have to but there is no reason why not

leaden thorn
#

if there is a way to give it owner authority on my version then that would be preferred, updating would most likely mess up a lot of our code

torpid patio
leaden thorn
#

ive seen this answer floating around, does a client network transform need any other code to work properly or can i just paste it in and itll work by itself

#

actually a better way to phrase it is does it need any other dependencies

torpid patio
#

No it just replaces the default network transform