Hello everyone, i have a first person player controller script which uses NGO to move around and look around. However, an issue that we've ran into is that on non-host clients looking around and moving around has a half to 1 second input delay, which makes movement sluggish and not easy to use. I have looked online and have client side interpolation enabled, but the issue still persists. Can anyone help with this issue?
#Client input delay
1 messages · Page 1 of 1 (latest)
NGO does not have client side prediction built in . I think what you want is owner authority on the Network Transform
how do i give it owner authority?
If you are using NGO2 there is a drop-down menu on the network transform
If you are on a older version of Unity then you might have to specify the version number by name. It's up to 2.5.1 currently
You don't have to but there is no reason why not
if there is a way to give it owner authority on my version then that would be preferred, updating would most likely mess up a lot of our code
There would no breaking changes. But if you can't update for whatever reason then you can create your own client network transform
https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14/manual/components/networktransform.html#owner-authoritative-mode
ive seen this answer floating around, does a client network transform need any other code to work properly or can i just paste it in and itll work by itself
actually a better way to phrase it is does it need any other dependencies
No it just replaces the default network transform