#Looking for URP Deferred Rendering Shader Example.

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I'm looking for a basic URP Deferred Rendering shader example that respects lights/shadows from point lights and spot lights.
I can't find anything online. If anyone can share an example or help point me in the right direction, I'd appreciate it!

native trout
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Why not simply use shadergraph ?

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native trout
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By grass shader, do you mean to overwrite the terrain grass shader ?
Then I'm not sure, maybe SG can still do the job, if you are able to bind the data to the shader and use it.

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# native trout By grass shader, do you mean to overwrite the terrain grass shader ? Then I'm no...

I meant like a compute shader or geometry shader.

Something like this: https://www.youtube.com/watch?v=Y0Ko0kvwfgA

An overview of my grass rendering explorations and an implementation of billboard grass, a common technique used in nearly every single video game.

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