I’m working on a skin system shader where I want to add colors on top of a base albedo. The issue is that I can’t get the colors to blend properly, and my skin ends up looking wrong:
Problem A: The added colors are barely visible because the base albedo dominates, especially with darker colors.
Problem B: The colors end up way too bright and don’t blend naturally with the base.
I’ve tried a few setups: one makes the colors almost invisible, the other makes them too bright. I’m struggling to find a method that tints the base albedo while preserving deep, rich colors, without them being washed out or too muted.
Here’s what my configurations look like:
First image: Problem A – colors are barely visible, with editor color property and in-game result.
Second image: Problem B – colors are too bright, with editor color property and in-game result.
I’d love advice on how to blend the added colors in Shader Graph so they tint the base albedo naturally without losing the depth of the skin tones.