I have a cloud shader where im rendering data, and having lines appear in the data for intersections. the problem i have is im not handling the depth currently and the cloud shader is using
Tags { "RenderPipeline"="UniversalPipeline" "Queue"="Transparent" "RenderType"="Transparent" }
how would i get a "depth falloff" for objects inside the volume, rather than use the volumes boundary for the depth?
in the screenshots provided
the left image shows that a bit of it is peeking out from the cloud)
the right image shows that if you look at it from the side, it looks like its WAYYY behind everything in the depth. when in reality it should be almost fully visible since its on the edge