im having some real trouble in unity 6. i have a game that crashes at specific points. Ive tried commenting out code further and further to narrow down but it just gets stupidly complicated. Is there any way to determine what exact method/function causes a crash? Ive looked into tombstone files but it doesnt seem to show the method names etc. Could really use some help here :/
#Issues with crashes
1 messages · Page 1 of 1 (latest)
Looking at the log files should reveal some info.
!logs