#how would i make circle in circle, but not doing it manually?

1 messages · Page 1 of 1 (latest)

lost flume
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this is probably the worst way of doing it, i know

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but how would i make them be like 5-10 circles inside another

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without having to do it manually..

formal scaffold
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If they all need different sine time multipliers it's not easy to come up with shortcuts

formal scaffold
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Distance node to UV center coordinates gives you a circular distance field function which you can use Step, Smoothstep, posterization or a gradient to get various types of "steps"

lost flume
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it could be smooth too

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doesnt have to be rough

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yk like, spaced apart perfectly

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maybe i could do a gradient on the circle itself

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or smth like that

formal scaffold
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Depends how you want the sine time to affect the circles exactly

grand rover
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Perhaps the polar coordinates node would help here

lost flume
formal scaffold
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A window?

lost flume
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Tabs

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not windows mb

formal scaffold
# lost flume

Ctrl + f4
Weirdly enough it's only for Shader Graph tabs

near ice
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I'm not sure if it's what you are trying to do, but I doodle something that could match ?