#how would i make circle in circle, but not doing it manually?
1 messages · Page 1 of 1 (latest)
this is probably the worst way of doing it, i know
but how would i make them be like 5-10 circles inside another
without having to do it manually..
If they all need different sine time multipliers it's not easy to come up with shortcuts
yeah i honeslty dont know hmm
Distance node to UV center coordinates gives you a circular distance field function which you can use Step, Smoothstep, posterization or a gradient to get various types of "steps"
it could be smooth too
doesnt have to be rough
yk like, spaced apart perfectly
maybe i could do a gradient on the circle itself
or smth like that
Depends how you want the sine time to affect the circles exactly
Perhaps the polar coordinates node would help here
wait, is there any shortcut to close a window?
A window?
oh yeah
Ctrl + f4
Weirdly enough it's only for Shader Graph tabs
thanks
I'm not sure if it's what you are trying to do, but I doodle something that could match ?