#What to use for a horizontal controller?

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prime gulch
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If I have a player that is horizontal and needs a torso collider, but also hand and head colliders (however, only the torso one should stop movement), how should I make it?

For example, char controller is easy but it can only be vertical.

Should I go kinematic rb and capsule/box/whatever cast movement?

What about trying to rotate in a space which has no room to rotate?

prime gulch
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Bump

fossil marlin