#Adding tile repeating breaking in hdrp tesselation lit material
1 messages · Page 1 of 1 (latest)
Well yeah, it's possible. Why don't you look up tutorials on yt?
I'm sure I've seen some on ben cloward's channel.
But why not make the textures tiling beforehand? That's the correct way to do it.
hi thanks, what do u mean beforehand? im not advanced in shaders
I mean make the actual texture tile
Before importing into unity
Don't waste processing power making it with a shader
no i wanna do the opposite, break the repeating tilling with some of the shader graph nodes like here
Yeah I know
That's what I'm talking about
You mean you're not talking about seamless?
As in no seamsfrom transiti9js
You're talking about actual noise/variation/rotation etc
anything that will take out the tilling repetition, its not something that can be applied beforehands since whatever it is it will be repeated if tilling is > 1x1
Sorry, I forgot to reply.
https://m.youtube.com/watch?v=VrQ_rVtH9Zk&list=PL78XDi0TS4lHmu9TuxqZ0-JbYVha2LlL2&pp=iAQB
There is this entire series dedicated to everything about breaking up tiling.
When making a landscape material in Unreal, it's easy to create really bad tiling artifacts. In this video, we take a look at four techniques for removing and breaking up tiling in the foreground, midground, and background - so that our landscape material looks much more natural and organic.
Here's the previous episode on Landscape Materials:
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