#Adding tile repeating breaking in hdrp tesselation lit material

1 messages · Page 1 of 1 (latest)

fair thistle
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is it possible to make a shader based on the default hdrp tesselation lit one but with some extra nodes that break tile repetition? If yes how?

cold shuttle
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Well yeah, it's possible. Why don't you look up tutorials on yt?

I'm sure I've seen some on ben cloward's channel.

But why not make the textures tiling beforehand? That's the correct way to do it.

fair thistle
cold shuttle
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Before importing into unity

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Don't waste processing power making it with a shader

fair thistle
cold shuttle
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Yeah I know

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That's what I'm talking about

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You mean you're not talking about seamless?

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As in no seamsfrom transiti9js

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You're talking about actual noise/variation/rotation etc

fair thistle
cold shuttle
# fair thistle anything that will take out the tilling repetition, its not something that can b...

Sorry, I forgot to reply.

https://m.youtube.com/watch?v=VrQ_rVtH9Zk&list=PL78XDi0TS4lHmu9TuxqZ0-JbYVha2LlL2&pp=iAQB

There is this entire series dedicated to everything about breaking up tiling.

When making a landscape material in Unreal, it's easy to create really bad tiling artifacts. In this video, we take a look at four techniques for removing and breaking up tiling in the foreground, midground, and background - so that our landscape material looks much more natural and organic.

Here's the previous episode on Landscape Materials:
...

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