I have a fairly large world (3x3 km) seperated into 6x6 mini scenes, and working in photon fusion's server/client mode
Issues :
1)if I load all 36 scenes for server it will be heavy for server
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if I only keep the scenes near the players loaded, player will never spawn to an area that is in other side of the world which is not loaded by default (assuming no other player is in that area)
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if I don't keep all scenes loaded, how to handle an arrow that travels across large distances