#Does anybody know if its possible to populate a splines knots from a job?

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hardy dawn
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And or populate all the splineKnots without calling dirty?

I noticed a lot of overhead when setting each knot individually, I can set the entire Knot array, but this creates garbage as it re-creates the list. The fps is def lower but at the cost of knot array garbage.

Both from the spline.Knots being re-created and the nativeArray of modifiefd knots im using being converted ToArray()

young valve
hardy dawn
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@young valve thanks ill check it out. The Knots is read only so im not allowed to set it directly it seems.

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The NoNotify only ignores callbacks, but doesn't avoid dirtying the spline unfortinately.