Birds break!
If you go to the VFX graph with birds, they render normally again. If i go to the shader graph, this effect does not occur.
What i do wrong?
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Birds break!
If you go to the VFX graph with birds, they render normally again. If i go to the shader graph, this effect does not occur.
What i do wrong?
Does seem odd that they are rendering behind the skybox. Any reason your bird shader is transparent though if it's a 3D mesh?
I would like to find out the reason. If you need more screenshots, let me know and I'll take them.
Can you try changing the shader to opaque and see if the issue persists
The problem is that the birds disappear abruptly when they die, rather than fading away smoothly.
I'll try replacing the model. I think this might help, because when I made the first version of the model, I didn't know how to export it correctly.
Now I've learned how to export, so maybe that will help.
Could be a problem with the backfaces. Try changing Render Face in your shader graph there to Both
I can't imagine why the skybox would render over it unless there's something modified on the rendering queue.
But again, I'd also try setting the shader to opaque and see if the issue persists
The draw queue goes: opaque -> skybox -> transparent, so if you draw as opaque the skybox will have to check if it's already drawn. As it is now, the transparent is depth testing against the uninitialized space and failing it seems if we are to assume that the rendering queue has not been modified.
But then I question why does it draw against the water and not the skybox
The hardest part is testing it. It just happens at some time.