#I have trubbles with shader+Vfx graph

1 messages · Page 1 of 1 (latest)

ancient oak
true vortex
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Does seem odd that they are rendering behind the skybox. Any reason your bird shader is transparent though if it's a 3D mesh?

ancient oak
true vortex
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Can you try changing the shader to opaque and see if the issue persists

ancient oak
true vortex
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Could be a problem with the backfaces. Try changing Render Face in your shader graph there to Both

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I can't imagine why the skybox would render over it unless there's something modified on the rendering queue.

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But again, I'd also try setting the shader to opaque and see if the issue persists

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The draw queue goes: opaque -> skybox -> transparent, so if you draw as opaque the skybox will have to check if it's already drawn. As it is now, the transparent is depth testing against the uninitialized space and failing it seems if we are to assume that the rendering queue has not been modified.

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But then I question why does it draw against the water and not the skybox

ancient oak