#Round Start Best Practice
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Just an RPC is probably fine. There will be a a delay of one ping time. But if you absolutely need the time synced you do so with a coroutine
https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.5/manual/advanced-topics/networktime-ticks.html#example-2-using-network-time-to-create-a-synced-event