#sliding in visual scripting

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elder locust
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Can someone please tell me how to make a slide mechanic using unity's visual scripting

ik prob nobody is gonna help because nobody gives a damn on visual scripting but can you at least give me a idea

topaz marsh
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If its a thing like in call of duty or cyberpunk 2077...

Pressing crouch while sprinting makes player slide...

Then that's the logic you translate into uVS.

Using a bool (isSprinting) that turns true after pressing shift (or while holding shift)

And on release that bool turns off

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Then - input on Crouch if isSprinting is true, then activate the logic of slide.

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Once logic of slide is activated, you trigger animation so your character looks like its sliding.

Make changes as required like changing collision box/capsule to match animation size (usually smaller)

Add particle effects of dust trails, sound fx, etc

And any additional logic if needed

Like in kirby slide - it actually hits enemies and bounce back, so it requires other stuff

nova nimbus
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Yes, the second paragraph made me less-inclined to help lol.

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But yeah, I'm not that petty, what Litoid said, need to know what you mean by slide mechanic.

Slide as in on a playground? Or sliding under objects? Or making surfaces slippery? Making objects slide off a tabletop?

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Also assuming you mean like CoD or Cyberpunk, it depends how your character controller works. And whether you're leveraging animator/root-motion or not, whether your controller is physics-based or not, etc.