#how can I make one state run differently
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How do you mean run differently?
As far as I'm aware states are tied very tightly to animator controllers and any differences in states would require a new animator controller. Maybe there's some niche cases where you could get away with some layering funny business but I'd say a separate anim controller is the most likely approach
Can you give more explanation as to what you are trying to do? Maybe give an example?
so I have two objects
Explosion Effect
Electricity Effect
each havee like a 5 frame animation,
I have a controller with a state called playing, and I wanted for both of them to play their respective 5 frames as animation in that state