#how can I make one state run differently

1 messages · Page 1 of 1 (latest)

patent pulsar
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How do you mean run differently?

As far as I'm aware states are tied very tightly to animator controllers and any differences in states would require a new animator controller. Maybe there's some niche cases where you could get away with some layering funny business but I'd say a separate anim controller is the most likely approach

stray harness
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Can you give more explanation as to what you are trying to do? Maybe give an example?

oak lynx
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so I have two objects
Explosion Effect
Electricity Effect
each havee like a 5 frame animation,
I have a controller with a state called playing, and I wanted for both of them to play their respective 5 frames as animation in that state