Hey guys so I,ve made a project using perlin noise where there’s infinite terrain. At the moment, it is just normal terrain with some curves. However I don’t really know how to customise perlin noise
For example I’ve seen Minecraft use variables such as continentalism or something like that to make more realistic world however I don’t know how to implement it realistically.
Could someone explain or send me some article where I can learn not only how to use perlin noise(already did that) but to customise it to have zones with vast land others with oceans etc etc
Thanks!