Hello there!
I'm using multiplayer services v1.1.8 with Distributed Authority topology.
My issue is that sometimes, my connected clients have a really high ping (300ms+), and sometimes it works perfectly fine (50ms). This not only happens when I play with friends, but also when I connect locally with Multiplayer Play Mode.
I checked the region it selected, which seems fine (always takes the correct region).
Honestly, I have no idea why some lobbies are so laggy, but it's definitely not acceptable for my FPS.
Grateful for any advise!